Interview with Robin A. Linn – Photorealistic hairy creatures and characters

Front Effects - VFX curiosities and Making of

First_BG

Through the years, one of the most difficult challenges in the VFX world has been the integration of CG generated creatures in the real world. The desired result of these efforts is to make them look as much realistic as possible and produce a uniform and well assembled scene.
Comparing the very first attempts of mixing CG elements and reality with the latest productions, it is clear how the development of new technologies and specific software has led to a very detailed result in terms of physical accuracy.
We have decided to focus our attention on a tricky and interesting aspect of this scenario: furry creatures. Luckly we found experts , whom, due to their role and experience, have managed different issues with completely opposite approaches and have then shown us.

We want to introduce you Robin A. Linn!

Robin Alan Linn

His background of work in animation, art direction, sculpting, 3-D…

View original post 1,146 more words

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s